'Second Life' is an online society based MMORPG (Massively multiplayer online role-playing game) which has become mainstream in 2006 despite its release in 2003. Its 'Residents' are able to live a virtual life using their customised 'avatar'. The user becomes part of a world-wide social network in which various aspects of life can be lived out virtually. The users can explore, interact, trade items and take part in activities with other online users. Second Life gives people the chance to escape from the troubles of real life and live out their virtual life where they are in control in the comfort of their own home.
Second Life says that it doesn't cause anti-social behaviour but gives the opportunity for online interaction within the worldwide social network. Second Life also gives the opportunity to make profit from advertising online.
There is however the controversial issue that questions whether games like this contribute to obesity and that it doesn't help social interactivity in a face to face situation. Some also claim that living this 'Second Life' only adds stress to those who are facing stress in their real life.
01/05/2007
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